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The rating and upgrade system needs a little more explanation as it in itself can be used to compare quests. A quests rating is a number expressing the amount of danger posed to the heroes. The danger is made up of the monsters encountered AND the traps in the quest. Traps
can be devious indeed, but are often onetime threats and they do not run after
you (well some do :-) ). Pit trap 3,0 Poison needle 1,0 Spear trap 1,0 These scores are then multiplied with the amount of damage the trap gives. The values are a subjective evaluation and not derived from a formula or such. A monster's score is calculated like this: Score= ((attack+defense)/2 + body +mind/3+offset)/constant With a constant=3 and offset=1 this gives the following scores for the basic monsters: Chaos Warrior 3,0 Fimir 2,3 Gargoyle 3,3 Goblin 1,3 Mummy 2,5 Orc 1,7 Skeleton 1,3 Zombie 1,5 The constant is used for norming the difficulty. If you want to know whether a quests is too easy or too tough for your party, you can sum up your party stats (attack+defense+body+mind) and compare the figure directly with the quest score. If your party score is higher than the quest score, the quest will seem to easy. The HQ Game Master uses this comparison to determine if monsters should be upgraded. If you were to start the first basic quest with 3 party members, The Barbarian, The Elf and the Dwarf your party score would be 43. With a norming constant of 3, quest 1 would score 44. In other words quest 1 is barely tough enough for those three beginning characters. Therefore no upgrade would occur. Most monsters in HQGM have an upgrade path which means the next monster level
is determined in advance. That way you can keep the story clean as monsters are
only upgraded to stronger versions of their own kind or at least similar
creatures. Enough talk! Here are the scores for the implemented Quest packs:
Hardest quest: Barbarian Quest 9+10 (Double quest on two boards) Easiest quest: ROTWL 4 (more of a brain than brawl quest) & Elf Quest 1 (solo-quest).
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