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![]() Six combat dice, with each hit counting double. |
![]() Five Combat dice, every hit takes one Mind Point. When all mind points of targeted character are gone, that character becomes a mindless servant, to the sword bearer! |
![]() Two-Handed Sword Five combat dice in attacks, three combat dice in defense May use "RoundHouse" attack" against multiple, adjacent opponents May attack diagonally. Cannot use a shield with this weapon. |
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![]() Standard weapon of the Empire Guardsmen. Three Combat dice |
![]() Four Combat dice when wielded by a Dwarven Warrior, otherwise, two Combat dice. |
![]() Two Combat dice. |
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![]() "The WidowMaker" Two-Handed Double-Bladed Axe Four Combat Dice when attacking, two defending. May use "RoundHouse" attack" against multiple, adjacent opponents. Cannot use a shield with this weapon, cannot be used by Dwarves. |
![]() Three Combat dice. This weapon has a will of it's own! Warrior must roll 1D6 equal to or under his/he mind points or become posessed by the sword's ego and go Berserk! Add three more attack dice when in "Berserk" mode. Warrior will attack both friend and foe until they roll thier roll 1D6 equal to or under his/he mind points. ![]() Warhammer Three Combat dice when attacking, two defending. May be thrown at a target three squares away. Gets +1 damage in all attacks against skeleton monsters ![]() Three Combat Dice. May attack diagonally AND against opponents two squares away. May be thrown at a target four squares away. ![]() Crude but effective machete type weapon used by the minions of Chaos. Two Combat dice. ![]() Four Combat dice. Sword designed by my son, Daniel |