Manscorpions
Manscorpions are the result of a Wizard's bizarre experiments. The head and body of a man was attached to a giant scorpion, resulting in a type of monster that is intelligent, strong, and agile - a combination that is often lethal to its foes. No one knows if the Wizard is still creating the bizarre creatures, or if they are somehow breeding. The Heroes may encounter them alone or in groups. They are often employed by evil Sorcerers as bodyguards, keeping their employer from harm.
Stats:
|
Movement |
|
8 |
|
Attack Dice |
|
2 For Right Hand Weapon |
|
|
|
2 For Left Hand Weapon |
|
|
|
3 For Stinger |
|
Defense Dice |
|
4 |
|
Body Points |
|
6 |
|
Mind Points |
|
4 |
Manscorpion Monster Card US Cardback
Manscorpion Monster Card European Cardback
Manscorpions can attack up to 3 times per turn, once with the weapon being held in each hand, and once with their massive stinger. Note that if you wish the Manscorpion to use a 2-handed weapon or bow, then it only attacks twice per turn - once with the weapon and once with the stinger.
I have included few details in the description about Manscorpions on purpose. They are an unknown in HeroQuest. They are intelligent, so if the Heroes meet one should they automatically assume that it is going to attack? Is it a bodyguard? Is it a monster? Can it talk? Some good quest ideas for Manscorpions might be:
Discovering the Wizard that is creating them, and stopping him.
Discovering a secret Manscorpion city.
Trying to find the object of an especially strong Guardian Manscorpion's desire, and using it to bribe your way past him.
Manscorpions are tough opponents, so you may wish to use them sparingly in quests.