Important -- Read this Section

Terms of Use

Artwork in all of the graphics files that are available for download from this page was created by Ron Shirtz. All of the images are copyright 1999 by Ron Shirtz.

Although permission is granted to individual users to download images from this page, print multiple copies of the images and use them in gameplay, the images and the files which contain them are NOT in the public domain. All rights are reserved.

Individuals wishing to make any or all of these images available on a website, CD-ROM or by other means of mass distribution, whether for free or for profit, must first request permission of the copyright owner. Persons interested in doing so can contact him at "egc'at'northnet.org".

Each of the downloadable ZIP files below contains a text file entitled "read me" which incorporates these Terms of Use. That "read me" file must always accompany the image file.






Center Section Room
Designed to fit a larger room
in the center of the HQ game board
This will go over the central room
& passage ways.


Corner Section Room
Designed to fit in a corner section
of the HQ game board


Center Section Room w/Bridge
Designed to fit a larger room
in the center of the HQ game board
This will go over the central room
& passage ways.


Center Section Room w/Pit

Designed to fit a larger room
in the center of the HQ game board
This will go over the central room
& passage ways.



Corner Section Room
Throne of the Hign Mage
Designed to fit in a corner section
of the HQ game board


Center Section Room
Crystal Sphere
An mana source for magic, a dimension gate, or perhaps a magical prison cell? Opponents on lower levels receive one less defense die due to height disadvantage.


Center Section Room
Same room w/o Crystal Sphere
Put your choice of
HQ furniture on this tile.
Opponents on lower levels receive one less
defense die due to height disadvantage.




Corner Section Room
Stairs to Upper Room
Opponents on lower levels receive one less
defense die due to height disadvantage.


Center Section Room
River of Corruption
Optional rule:
Any time a hero or a monster suffers
two hits or more hits in a single attack,
they must roll at least one shield
on a single white die or they fall in!
If they fall, roll 1d6 for the number
of body points they lose.
They also lose thier next turn
as they struggle to get back on the bridge.


Center Section Room
The Slave Pens
Now you know where Zargon
keeps his Wandering Monsters!

Questions? Comments?
Email Ron Shirtz at egc'at'northnet.org