| Movement | 2 Red Dice | |
| Attack | 2 Dice | |
| Defend | 2 Dice | |
| Body Points | 7 | |
| Mind Points | 3 |
| Die Roll | Outcome |
|---|---|
| Nothing new was learned. | |
| The Loremaster finds a few points of interest, and rewards the Swordmaster with gold. Roll one red die and multiply by ten for the amount of gold awarded. |
|
| The Loremaster finds the answer in your notebook to a question that he has been puzzling over for a long time. You may draw two treasure cards (if a wandering monster or trap card is drawn, you may redraw until a treasure is found). |
| Die Roll | Outcome |
|---|---|
| No Effect. | |
| 2 Body Points Healed. | |
| 3 Body Points Healed. | |
| All Body Points Healed. |
| Die Roll | Outcome |
|---|---|
| You accidentally touch a hidden lever during your search, and a hidden blade swings down on you. Roll 3 attack dice to determine damages. |
|
| Nothing. | |
| You are able to detect all traps on the current board. |